Presenter Slides™
An experimental reasearch venture into messing with the player.
Abusive Game Design, Writing, Mini-Games, Pixel Jank, Shaders, 3D Modelling, Sound-Design, Steamworks.
Me and Brin.
An experimental reasearch venture into messing with the player.
Abusive Game Design, Writing, Mini-Games, Pixel Jank, Shaders, 3D Modelling, Sound-Design, Steamworks.
Me and Brin.
A short, quirky sci-fi mystery about freedom, choice and loneliness.
FP-Controller, Technical Infrastructure, Interaction, Performance, Shaders.
Me, Magnus, Macus, Martin, Nilas and Rickard.
Listen to radio waves, uncover endings, be the watcher.
Interaction, Parallax, Level-Design, VFX, Shaders.
Me, Brin and James.
A small prototype about a large spider.
Inverse Kinematics (FABRIK), A* Pathfinding, Splines(Bezier), PCG, Shaders.
The YEAR IS 30XX and you are on a heist.
Your target? An ERDIUM-160 mining station.
Your issue? Security checks.
Dialogue System, Text Parsing, Interaction, VFX, Puzzle Design.
Me, Brin and James.
A chill, no violence exploration game where the goal is to explore an unknown world of floating islands.
Procedural Generation, Character Controller, Juice.
Me, Jonas, Marcus, Oxana, Eszter and Jesper.