Square
Squares and spells.
Pathfinding, PCG, Shaders, Turnbased System, VFX, Data-Analytics, Design.
Me, Brin and James.
Squares and spells.
Pathfinding, PCG, Shaders, Turnbased System, VFX, Data-Analytics, Design.
Me, Brin and James.
A li(t)mited sight platformer with rouge-like elements.
Gameplay, Unlockable Skills, VFX, Randomisation, Level Design.
Me, Brin, Jonas, Fer, James and Magran.
An experiment in adding life to digital discourse through play and reflection.
Engine, Discord Integration, Emoji Behaviors.
Me, Brin, Martin and Fabio.
Break the season loop with new spells evert season!
Gameplay, Spells, Puzzles, Level Design.
Me, Brin, Jonas, Fer and Jovica.
In the context of a racing car game, two agents trained
through reinforcement learning in either handmade
tracks or randomly generated tracks are tested and compared.
ML-Agents, Hyperparameter Tuning, Agent/Sensor Design, Race Car.
Me, Jonas and Fer.
A simple C++ game engine running with an entitiy-component-system, Box2D and other libraries. Demonstrated through a top down 2D space game.
ECS (EnTT), Box2D, Ship Customization, Enemies, Sound, Performance Measurrements.
Me and Jonas.